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Icewind dale enhanced edition weapon list
Icewind dale enhanced edition weapon list





icewind dale enhanced edition weapon list

even with the specialist bonus he still doesn't match her). The latter will be a marginally more useful thief, while being a significantly less powerful spellcaster, likely two levels behind (casting level 6 while Immy's at level 8. Load up ToB, and have the Pocket Plane warp in Imoen and Jan. But in terms of pure powergaming, neither pureclass nor multiclass can even come close to approaching the power of dualclass. It can be a lot of fun, and once hlas become available things start to get interesting again. I've done a playthrough as a pure fighter, and more than one as a pure thief. Now, that doesn't mean that pureclass fighters or thieves are worthless. So this means that if you take a level 9 fighter a dual him over to a mage, then give him the same amount of experience as, say, a level 16 F/M, not only is the F->M gonna be a substantially better spellcaster, but he will actually also be a better fighter, despite being a lower level, thanks to the broken specialization mechanic. And here's the kicker: A multiclassed fighter can't even put more than 2 pips in a weapon slot. That's when a fighter's got most of his hp, he's got GM in something, and his thac0's around as low as it can get, due to annoying caps. A fighter has basically reached his peak at level 9. But if you start as a thief, reach the point where you've got the skills you need a dual over, then you'll be a much more powerful spellcaster while still having all the thieving skills you need. If you're a multiclass M/T or C/T, then every level you gain as a thief after that is siphoning away a significant amount of experience from your spellcasting for very little benefit. Think about it: Raising up Disarm Traps and Open Locks to its most useful point only takes a few levels, and those are the skills that you really need a thief for. Part of the reason why dual-classing is so much better than multiclassing is that extra levels for fighters and thieves stop being useful at around the point where extra levels for mages and clerics become incredibly important. You're left with a group of Clerics, Mages and Thieves with four pips or more in weapon specialization, a ton of hp, and very nice attacks per round and thac0. Though I've seen some unusual options here to be considered.ĭual-Classing is how you make your human characters totally, totally broken.Ī common powergamer strategy in IWD (and I suppose BG if you do a multiplayer game) is to create a party of six human fighters, then have most of them dual over at one point or another. For fighter dualclasses in BG2 I usually dual at lvl 13 and use the aforementioned deck of many things. I usually went for 6/9, making her in my opinion a better fighter/thief than Monty - better str, more hp, greater proficiencies and greater backstab.įor PCs in BG1 I wouldn't bother dualclassing. It also allowed you the choice of whether to increase her attacks per round or increase her backstab abilities (lvl 6/9 or 7/8). Thieves advance in levels quite rapidly so there's not a large period of her being useless. I usually turn Shar-teel into a fighter/thief, focusing her skillset mainly towards stealth hit-and-run attacks. An easy way to overcome the dead levels (when your character is still advancing their second class to surpass their first) in BG2 is to use "The deck of many things", boot your party and hoard all the yeilded XP. However, there are many interesting opportunities when dualclassing. I am personally more inclined towards multiclass characters, I too enjoy advancing both classes simultaneously. After a few quests, you'll be near the same level as the rest of the party. So while your dual class character will feel gimped at first, you just have to keep him safe while the rest of the party does the lions share of the work. So when your other party members hit level 6, you'll be at the end of level 4 going on level 5. If your party is at level 5 and you dual your fighter at level 5, then the xp to get to level 6 for the rest of your party members will be around 10K-20K xp (depending on class).Ī mage can go from level 1 to level 5 with 20K xp.

icewind dale enhanced edition weapon list

Level 4 will come soon after and then you're only really 1 level behind, and can make meaningful contributions to the party.Įxpanding on Malbortus' 5/9 Fighter/Mage. Leeching off that, your mage will reach level 2, 3 in no time. running around in a level 5 party! That party will be fighting higher level monsters and complete higher level quests. You dual-classed at fighter level 5 and are a level 1 mage. Let's suppose that you aim for a 5/9 fighter/mage. That dual-class gap isn't as bad as you seem to think.







Icewind dale enhanced edition weapon list